You May Also Enjoy
GPU Ray Tracing in an Afternoon
6 minute read
Here we take the work previously presented in Peter Shirley’s excellent book, and move it to run entirely on the GPU.
Vulkan Textures Unbound
6 minute read
This post shows an example of how to use unbounded arrays of textures in Vulkan.
A Platform-Independent Thread Pool Using C++14
12 minute read
One of the major benefits provided by the new generation of graphics APIs is much better support for multithreaded command list generation and submission. I...
Screen Space Glossy Reflections Demo Available
3 minute read
Earlier this year I wrote a post discussing an implementation of real-time screen space glossy reflections. The post has received a lot of positive feedback...